The GEO CS1 (Planet Eclipse)

Written by Phil on . Posted in Markers

GEO CS1 is the high-end home Planet Eclipse for closed bolt marker says Spool valve. It has the following characteristics:

– High (750 psi) or low pressure (350 psi) (average recommended pressure, 550 psi)
– SL5 Regulator
– POPS (On / Off / Purge System) with integrated regulator
– Spool Valve design
– Canon Shaft5 14.5 inches with a back 0.689
– Bolt CS1
– Initiation shooting via mechanical switch or optical (recommended optical)
– Adjustable Card by capable LCD screen E-portal
– Weight: 988g (battery included cannon)
GEO CS1 of this article is the VYPR 2. It was announced at € 1655 ttc, customer prices.
GEO CS1 is a real revisits the concept GEO.

1. The Gun case

The gun case will be delivered in a cardboard box in the design of GEO CS1 which is the same as its predecessor.

The gun case GEO CS1 is a hard plastic box that opens with a horizontal zipper. It sees its colors magazines as you can see from the pictures. When you receive it, the gun case will be covered with a transparent plastic film. Once the gun open box, there are two compartments. The compartments are filled with a rigid foam. The first compartment will contain your marker and a key game allen on a support, a stunning glossy manual, a barrel plug design GEO CS1, a fat tube, a hand full kit and a second cylinder head.

The second yoke has a thick joint that allows to shoot the ball more fragile. In our opinion, the original cylinder head is performing better, the thick joint of the second wearing off fast enough.

The second compartment contains the forehead pro tip and a back 0.689. The location to place an additional 2 bases and forehead is already planned.


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2. Ergonomy

The interface is completely redesigned. GEO CS1 has a grip on the front handle and rear handle. The front grip is in one piece. The grip frame is in 2 parts. Note the disappearance of the air transfer pipe.

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The grip holds before using clips. Just pull vertically downwards to unhook. Many people fear about the long-term reliability. Eclipse reassures, it’s solid.


New for rear grip, it is in 2 parts. The rear grip is due to the 2 screws on each side. Loosen them, remove the front of the grip like the previous grip. In the back, loosen the screw above the display (screen). So you can remove the rear of the grip. It is necessary to make this procedure to access the screws of the card.

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Compared with the GEO 3 GEO CS1 is larger than its predecessor. He has taken against 72g. It therefore seems more massive, but in the opinion of players, we quickly forget its size in.

At a time today, Eclipse has not provided color grips.




3. The barrel

The gun becomes the Shaft 5 is the new standard gun at Planet Eclipse. What differentiates the shaft 4, is the design. It is similar to Shaft pro tip. The advantage? Now that the shaft is equipped with flat surface, it is easier to loosen and vice versa.

GEO CS1 is supplied with a 0689 base. The cannon, once mounted, is 14.5 ”. Viewpoint quality shot, it equates its competitors as Dye Ultralight.

The Shaft 5 is no cocker screw. It should be noted that the screw thread for connection to the front is inverted.

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Other bases are available in 0,681,0,685 and 0.693. If you want a longer barrel, note that Planet has released a front of 16 “, which is available only in black.
Parenthesis: the wide debate 14 “against 16” Outside the place of considerations in the game, the 16 “has the advantage to have a precision LONG distance greater than 14”. Moreover this is marginal, because the guidance of the ball is longer, the pressure required for a given scope is lower, therefore the air consumption is reduced and the kick and the risk of breakage ball. BUT we insist on this point, the air consumption is more theoretical than anything else.



4. The triggertrigger

The trigger was, for once, reviewed. It is in 2 parts.

  • Screw A control spring force to return the trigger. Screw it increases the strength.
  • The screw holds the two parts B trigger one. Remove adapts a new trigger different form (sold separately). What is a little novelty in itself.
  • Screw C sets the distance pre-trip. The more you tighten it, no distance will be short.
  • The screw D The rule firing detection point by the microswitch. It is necessary to strike the right balance between the distance and the outbreak of fire. If you use the detection optics, then you can unscrew it completely to not hear the click of the switch.
  • E screw adjusts the strength of the magnet spring. Tighten, increases the strength of the magnet.
  • The post-travel screw F Adjuste the distance the trigger runs once pressed. Screw reduces the travel distance back.

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The trigger is held by 2 screws under the handle. You will have to disassemble it to access the screw of the trigger.
trigger 2


A word on the firing trigger: To say that these competitors still use the technique of the switch (metal strip on the card), Planet offers a second firing trigger system, an optical trigger. By default, the marker is on the optical system and the switch is turned off even though you still hear the click of the switch. This system seems better as indestructible as opposed to the switch remains a mechanical part. But if you want to switch on the switch, refer to the setting via the card.

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5. Feederfeeder

The feeder is the same design as the GEO 3. It is of robust design. It is independent of the body of the marker, which earned him tighten the body via a screw. Loader tightening of the adjustment is also done by means of a screw but which is large enough to be taken by the fingers.

Particularity, the feeder is décallé relative to the axis of the marker to reduce the ball breakages.


Despite their robust design, all feeder Planet Eclipse are breakable. If dropped, Planet prefers to see the marker rather than breaking the bones of their owner.

6. The eyes systemeye cover

The eye cover are fully recovered. The big news for this system is the absence of screws. Alleluia !!!! This is a real innovation for Planet Eclipse.
To reach the eyes, removing the grip before pulling thereof in the axis perpendicular to the body of the marker. After removing the grip, spotted the sliding black plate, drag it and so you can remove the eye cover. You will discover that it is held by a magnet. Under the eye cover, you will find the diode of the eye and 2 ball detent. First, in traditional position, for retaining the balls and the second serving as a reserve.
If the field you damage the first ball detent, simply drag the second in its place. A damaged ball detent ball is a cause of breakage. Remember once the finished day replace the ball detent reserve you find in your part kit.

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To turn off the eyes: GEO turn on press and hold the top button until the upper line of the eyes representing logo disappears. The approach is the same to turn them.

Eye malfunction: If the curves representing the eyes become a rectangle, you have a problem. Tip: clean and replace your eyes properly and check your battery.

When cleaning your eyes properly remove paint and debris from paintball. To remove the diode from its location, use a peak between the body of the marker and the cable of the diode to pry. Please remove all dirt, even in the location of the diode.

7. The air systemvelocité

The controller is completely revised. You will have noticed if you already remove the front grip. The regulator has moved. It is in the frame (rear handle).

SL5 The new controller is in direct connection with the On / off. GEO CS1 can operate in low (400 psi) or high pressure (850 psi). It is recommended to play at a pressure of 550 psi. We also recommend playing with Ninja Pro V2, to have a good air flow.


ATTENTION: we talked about 800 psi, not 1000 psi or more. A excessive pressure can damage the gasket makes connection between the frame and pops.


Viewpoint autonomy, GEO CS1 draw its 11 pots and loader with a bottle at 4500 psi. It should be noted that since the GEO 3 GEO serving alone.



8. The boltbolt

The bolt system GEO CS1 is also planned. The difference lies in the holes in the bolt and the proshaft.

The bolt from the GEO3.5 disposes of the body of the marker with a no-clip tools. This was revised design standpoint. It is easier to pinch it than push it up.



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The bolt system consists of 3 parts: the bolt, the alias can and can pro shaft. The bolt system is equipped with 2 bedrooms shots: front and rear.

  • The bolt is always equipped with 3 joints. The two joints to serve as bumper, fenders. While the hind joint (14×2 NBR70) is responsible for maintaining the pressure in the chamber before firing. The front seal (13 NBR70) is used to cushion the fall of the ball when it meets bolt down phase. The joint between the two is a 15 NBR 90.
  • The can is equipped with two external seals and an internal seal. The two outer seals (20 NBR70) ensure the sealing of the solenoid pressure. The internal seal (17 NBR70) seals the pressure of the firing chamber. It should be noted here that the can is screwed to proshat. Please always completely tighten without forcing.
  • The pro-shaft has 6 joints, a bumper and a spring. The front seal (14×2 NBR70) is responsible for maintaining the pressure in the rear chamber. The spring is crucial for the proper functioning of your GEO CS1; without which, the firing cycles are disrupted. Attention contrast, previous versions, the proshaft not covered. It is maintained by a ring “Retaining ring”. Use a pick to unclip and separate the ring and back proshaft of course.

So in total the system has 12 rings.

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At maintenance, do not abuse the fat. refer to the video below.

A second bolt is provided with your GEO CS1. The second has a tip (the one with the big joint) to reduce ball breakage. The tip is the large black seal on its front part. There is also a small ledge on it to lift slightly the next ball to prevent it is done by the cut bolt launched forward. This 2nd bolt is not used every day. We recommend that you only use it when playing the ball extremely fragile (eg IM 5 stars). Apart from these occasions, we recommend playing with the original bolt to avoid running down the big ring in front of the bolt “special”.


In regular maintenance, it is not necessary to disassemble your proshaft. If problems here’s a video explaining how to do it.
Maintenance proshaft:



9. The solenoid

To remove the Frame:

The solenoid has been completely revised. It is removable. The solenoid is in two parts: a power supply and the other valve. Once the four screws holding it to the body of the marker, the two parts are easily separated. The piston can be extracted using the tweezers.

Under the solenoid is the Manifold. The manifold is between the black plate and the solenoid body of the marker. The manifold is equipped with 3 gaskets (gasket).

During your talks of it, careful not to put too fat. Please also remove all potential debris.



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Le solénoïde  est réglable par une vis sur le cadre de la gâchette, appelé Solenoid Flow Restrictor (SFR). En fait, le SFR ajuste l’évacuation de l’air du solénoïde ce qui influence la vitesse du bolt. Cela a pour conséquence de modifier le bruit du marqueur, la consommation d’air et surtout le comportement du marqueur vis-à-vis de la bille. Nous vous recommandons de le placer en position fermé au maximum c-a-d à l’horyzotanle.

Un mot sur les solénoïdes de chez Planet Eclipse. Ils sont produits dans la même usine que d’autres marques. Mais les solénoïdes Planet Eclipse sont produits totalement à part. Ce ne sont pas des solénoïdes de l’industrie. Ils sont conçus chez Planet Eclipse et non chez cette usine. C’est Planet Eclipse qui impose son concept et l’usine ne fait que le produire. Ce qui montre le pôle de recherche et de développement de chez Planet Eclipse.


10. The regulatorreg

The GEO features the new CS1 SL5 regulator, integrated into frame.

The overall design is similar to its predecessors namely a piston, a spring and a velocity screw.

The piston seal has changed. This is a 15 NBR70. Velocity has a screw top “hat” reviewed. Eclipse was smart enough to provide flat surfaces for easy disassembly. Under it you will find the traditional seal, the mini spring and the white plastic rod.

When lubricating the piston seal, do not hesitate to lubricate the tip of the piston to lubricate the seal 008 NBR70 inside the regulator body.

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11. The board

CS1 GEO map is not the same as the GEO 3.

The grip of the handle opens with two screws on each side of the handle. For convenience when reassembling it, Planet Eclipse has provided aid for keeping the grip is open.

The novelty is the presence of a micro-card into the body portion of the marker. Micro card has two plugs for the eyes and the solenoid therefore finished electrical cables between the body and the frame marker. It is equipped to make contact with the main board junction in the frame.

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The card has a screen for easy adjustments.

Once lit, the map screen shows:

  • “The user selectable display option” is, by default, the countdown. By pressing the top button, you can replace the countdown by the ball counter or graph representing the number of ball / second average (the actual rate of fire) or a graph of peaks balls / second Maximals (peak rate of fire). The graphs show two values. The top value shows the measured value. The lower value shows the value that the GEO CS1 is supposed to reproduce. To set the timer, refer to the Map menu in Game Timer section.
    To put different values ​​to zero, hold press the lower button.
  • “The nice break sensor system indicator” shows the condition of the eyes.
  • “The battery level indicator” represents the gauge of the stack.
    IMPORTANT NOTE: At startup, there is a question mark “?” that appears on the logo of the stack. What for ? Eclipse had always had problems with its battery indicators. Before when you turn your Eclipse marker, the indicator was up and he could drop drastically during the first shootings and reassemble just as quickly. But now, the card waits several firing cycles to show the true value of the battery level.
  • “The loch indicator” is represented by a padlock. This is the card lock state. How to unlock or lock your card? Once turned on the marker, mark on the map of your GEO 3.5 the red button. Press on it to unlock or lock your card.
  • “The sound indicator” represented by a logo shaped speaker to inform you if the alarms are activated.
  • “The trigger detection indicator” is shaped like a triangle which specifies the activation of the trigger.
  • “The indicator out to” only appears if your card is connected to a PC.
    The board is powered by two 1.5V battery located in the handle forward, initially occupied by the regulator. To remove the front grip pulled thereof in its axis. Once you change your batteries, take the opportunity to remove the paint ball and any debris. Note the presence of a + and a – to help determine the right direction of your batteries.Eclipse considers that lending increase by 30% the autonomy of the label with this new process.



To turn off your GEO CS1, hold the center button pressed or press 2 times the same button quickly. The display shows Turn Off. Press once again the center button and your GEO CS1 go off.

To unlock your card, lloose the grip right side and spot the red button. Press it with the marker and turned on your GEO CS1 will unlock.

To access the card menu, once on the Turn Off screen, press the top or bottom button to scroll in the direction as in the manual or contrary to it .. Note that the menu is accessible even if the card is locked. By cons, if the card is locked, you can not change the values.

Turn off

What to say about the settings of the card? See end of article our translation and explanation of the map menu and the defaults.

We remind you that the card is adjustable via a PC. You will need to buy this e-Portal, which also allows you to customize the logo on the display of your GEO CS1.


12. The frame

The handle of the GEO CS1 is also completely revised.

To remove this:

– Remove the front grip.
– Remove the bolt,
– Loosen the screw in the bolt and screw between the two handles,
– Separate the body of the marker and the frame.

Unlike earlier versions, there is no electrical cables running through the frame. The cabling from the eyes and the front handle stops at the back of the marker body by connecting to a micro card. This micro card has contact to junction with the main board, located in the frame.

To replace the 2 parts, use as a benchmark the black tip located above the battery to slide right way the two parts together. Please do not use force. During the installation screws, do not fully tighten the first screw, leave the game. After the 2nd screw in place, tighten them.



The handle is equipped with a valve (solenoid flow restrictor (SFR)) for the solenoid output pressure. For settings of it, refer to the “Practical Test”

Before the trigger, there is a seal between the solenoid and the LICO. This gasket does not suffer from weathe and does not require a particular maintenance.



The firing test

The test was conducted on 10/16/15. It was 7 ° C and humid. The ball used was IM 4 stars. The Chrony is a Virtue. The base was set up perfectly to 0689.
We tested the GEO CS1 with two different bottles to set at 389 psi therefore low pressure and the second high pressure to 791 psi so. Unlike firing occurs at the velocity. With high pressure, it has an average gain of 15 fps. There is no relevant velocity variation between the high and low pressure test.
Subsequently, we tested the GEO CS1 3 different settings of SFR (open, closed and half). The result is in closed position, the GEO CS1 has much less kick. There is no relevant velocity variation between test ave SFR open, mid and closed.
The average change in velocity is 3.4 fps which ranks in the top 3 of our tests.
Viewpoint shooting, shooting is tight. Returning to the quality of the GEO 3 shooting.

Sans titre




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GEO CS1 is the revolution of the GEO platform. Everything is changed, well almost … only the feeder remained the same.

Eclipse was in the right direction. Finished screws and external macrolines! Magnetized cover of eye, front grip that clips, Farewell air transfer pipe!

Shooting quality returns to the one that made the success of this platform namely GEO 3.0 that had a tight shot.


We likedWe disliked
Stretch FirePrice
Regularweight more 76g
New battery (2xAA)
End of electric cable between frame and body
End air pipe transfer
Power management
Remove trigger
End of eye cover crew
Second ball detent
Regulator to the frame


The Black Tiger tips :

Keep the original settings and the original bolt, and adjust the trigger (TRIGGER) on the optical mode, more accurate. You can even loosen the screws before running the trigger to not hear the click when you pull, it’s very confusing but it works.
Put the valve on the handle SFR minimum down (closed), to have a minimum kick.
Also plan tighter bases.
If you want to customize your marker, the E-portal is the ideal companion.
If you wish to disassemble the POPS, watch the explanatory video below.


Promotional video :


Board menu :

Once in the board menu, several options are available to you:

PRESET, 3 options:


1/ LOAD allows you to load :

  • USER 1, is a first memory which allows you to load your custom settings previously saved .
  • USER 2 is a second memory that allows you to load your previously saved custom settings .
  • FACTORY allows you to load the default settings to the factory.
  • NPPL allows you to load the parameters requested by the NPPL .
  • PSP10 allows you to load the parameters requested by the PSP in small divisions 10 bps.
  • PSP12 allows you to load the parameters requested by the PSP in the higher divisions in 12 bps.
  • MS10 allows you to load the parameters requested by the Millennium.
  • CANCEL to cancel your choice or back.


  • USER 1 allows you to save your settings in the first memory.
  • USER 2 lets you save your settings in the second memory.
  • CANCEL allows you to cancel the selected parameters .

3/ BACK to return to the previous menu.

FIRE MODE 3 options:


  1. SEMI
    Your GEO 3.5 draw piecemeal with each press of the trigger.
  2. RAMP
    Your GEO 3.5 will shoot ramping following parameters selected from the RAMP SETUP.
  3. CANCEL to cancel the selection and return to the previous menu.








ROF CAP, 3 options :ROF CAP

  1. ON
    Once activated, the ROF CAP allow your GEO 3.1 to a limited number of shots per second.
  2. OFF
    Your GEO 3.5 will be unlimited in number of shots per second and therefore will only limit the speed of your loader.
  3. CANCEL to cancel the selection and return to the previous menu.







This is the upper limit for the number of shot when the eyes are turned. The limits are between 4 and 30 seconds by balls. You can adjust refined by 0.1 bps. 









This is the upper limit for the number of shot when the eyes are off. The limits are between 4 and 15 pellets per second. You can adjust refined by 0.1 bps. 







RAMP SETUP, 7 options :

ramp setup

  1. TYPE
    – STEP is a control where the label ramping activate if the pressure on the trigger correspond to the parameters and KICK IN SEMI SHOTS . The maximum rate of fire is set by the BS ON ROF ROF if the CAP is activated.
    – LINEAR is a control where the label ramping activate if the pressure on the trigger correspond to the parameters and KICK IN SEMI SHOTS . The maximum rate of fire is set by the frequency of pressure on the trigger multiplied by a rate of BS ON ROF (determined in the following submenu RATE) if the ROF CAP is activated.
    – CANCEL cancels and does not change the parameters originally selected .
  2. RATE
    This parameter is enabled only if the LINEAR mode is selected . This is the rate with which we multiply the frequency of pressure on the trigger , which determines the maximum rate of fire LINEAR .
    This is the number of shot required before ramping being activated . According to the Millenium rules , it takes 3 shots in semi -automatic for the ramping may engage.
  4. KICK IN
    This is the speed at which the firing trigger ramping must be produced . According to the Millenium rules requires a speed of 5 bps.
    This is the speed at which the trigger must be pressed to maintain the ramping . According to the Millenium rules, it is 5 bps.
    This is a parameter that determines the time after the last pressure ( with adequate speed ) that the ramping is holding . As a rule Millenium, it is 0 seconds .
  7. BACK to return to the previous menu.


TIMING, 4 options :timing

  1. DWELL
    The dwell is the time during which your solenoid sends air to the bolt. By default, it is 27 ms. It is important to Planet Eclipse markers leave this setting to its factory setting.
  2. FSD COMP “First shoot-off droop compensation”
    This is the compensation of the value of the dwell in the first shot. Indeed, we must increase the dwell at the first shot to compensate for the fact that the bolt is “stick” in the can. The parameter is adjustable from 0 to 5 ms. The accuracy of the adjustment is tenth of a millisecond.
  3. FSD DELAY “First droop shoot-off delay”
    This is the time that must elapse after the FSD COMP is reactivated. This parameter ranges from 0 to 4:00 min.
  4. BACK to return to the previous menu.




FILTER, 8 options :filter

    The debounce is the parameter that controls the sensitivity of the trigger. Indeed, c is the parameter that prevents them from fire whose origin is not the pressure on the trigger but what is called the kick Bounce. Some markers or tumblers too short, can kick start a new unwanted fire.
    The following settings are the settings under Debounce. They are not to be changed.
  2. EMPTY
  3. FULL
  4. PULL TM
  6. PULL PT
  8. BACK to return to the previous menu.


HARDWARE, 13 options :hardware

    This parameter allows you to choose the means of detection map of the pressure on the trigger. You have the choice and OPTO SWITCH. We recommend that you keep the OPTO . The OPTI system is based on infrared so do not open mechanical wear unlike SWITCH which is the metal strip on the card that ICT ICT ICT .
  2. SOUND
    Enables or disables the sounds card .
  3. TONES
    Enables or disables beeps card .
    This parameter allows you to set how long the screen stays lit without pressing a button on the handle.
    These 3 settings allow you to choose the amount of red , green and blue mix you want to get a custom color of your screen.
    This parameter allows you to adjust the intensity of the LCD screen of the card.
  9. AUX OUT
  10. AUTO OFF
    This parameter allows you time your marker stays on without you use it before dying .
    Double click replaces the continuous buttons on the handle of your marker pressure.
  12. BACK to return to the previous menu.


TRAINING, 3 options :training

  1. OFF
  2. ON
  3. CANCEL to cancel the selection and return to the previous menu.The training allows you to send your bio marker each time you press the trigger and simulate the ramping of your marker without it either in air and therefore ready to fire.






SHOT COUNT, 3 options :shoot count

  1. GAUGE
  3. BACK to return to the previous menu.The shot count counts the number executed by firing your marker. On the start screen, if you display the counter, you can set the counter to zero by pressing the bottom button.







game timer



  1. GAME
    This parameter allows you to set the time countdown.
  2. ALARM
    This parameter allows you to set when you want to hear an alarm when your countdown is on.
  3. START
    This parameter allows you to decide how you want your countdown begins. You have the choice between pressing the button on the top of the handle or trigger.
  4. BACK to return to the previous menu.



exitEXIT : to exit the menu and return to the start screen










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