The EGO-LV1.1 Pro by Planet Eclipse

Written by Phil on . Posted in Markers

The EGO-LV1 is the last open-bolt marker from Planet Eclipse. MARKE73B9000-LV1P1-Pro-Kryptonice
Here are its features:
– Pressure between 450 and 850 psi. We recommend 600 psi.
– Single lever lever mechanism
– Zick3 rammer system
– Cure of bolt5
– Regulator SL4
– Air transfer hose
– Mechanical and optical switch. We recommend optics.
– Shaft4 base 0.689
– Front cap Pro 14.5 inches
– Adjustable card by E-portal compatible LCD screen
– weight: 940g (barrel and battery included)

The Ego LV1.1 Pro, shown here, is the kryptonice version.
The EGO-LV1 is announced at 1399 € for the public but lately it has dropped to 990eu.



LV stands for Lever Valve.

The LV1.1 Pro is a small evolution of the LV1, the only open breech marker worthy of being called “Rock”. This marker pulls at all times, pulls all the balls, reliable and regular, dixit a seasoned user for 3 years.

The evolution of the LV1.1 Pro with respect to the LV1 is the acquisition of the Pro Tip front, the installation of a one-piece grip on the regulator handle and an increase in the size of the LPR chamber.

1. The Gun case

The gun box will be delivered in a cardboard box in design LV1. We will notice the professionalism and seriousness with the “+18” logo on the box. We think that Planet Eclipse is a responsible brand.

The gun box of LV1 is the same as the ego 11 with LV1 colors. It is a rigid plastic box that opens with a horizontal zipper. When you receive it, the gun box will be covered with a transparent plastic film. Once the gun box is opened, there are two compartments. The compartments are made of a rigid foam. The first compartment will hold your marker and an allen key set, a superb glossy manual VERY COMPLETE, a barrel sleeve to the design of LV1, a bottle of oil, a part kit and a second hammer of different weight.

The hammer originally fitted is the heaviest hammer. If heavier, it needs more force to move so much air, despite this, with a bottle to 4500 psi you can shoot 1500 balls. With the second hammer, lighter, you can shoot 2000 balls with a 4500 psi bottle which is AMAZING. To our knowledge, there is no other markers capable of firing such quantities.

The second compartment contains the front and the 0.689 insert. There is place for two other inserts.


2. Ergonomy

The ergonomics of the LV1.1 Pro remain the same as that of the LV1.

When the LV1 came out, we were very afraid of the air transfer pipe, the black tube between the regulator and the handle, does not harm the fingers but not. Once again, Planet puts a grip on the regulator (the front handle) as a result the grip makes the regulator bigger. Therefore, in normal position, the air transfer pipe does not interfere. It is necessary to force the position of his hand holding the regulator to wait for the air transfer pipe, moreover the air transfer pipe is low at the best it will be your ring finger who can touch it. At first glance, one has the impression that the grip of the regulator is big but it is an optical illusion. The grip of the regulator is profiled forward which makes it thinner.


Given the disappearance of the external LPR, a notch has been provided which makes it very comfortable. The grip is faithful to its predecessor, just as fine and comfortable.

The frame of the handle is large enough for the fingers. We pass without difficulty from one hand to the other. We do not hit the frame when ramping. In short it is perfect.

The LV1.1 Pro weighs 940g including the 14.5-inch shaft4 shaft, the battery, the feeder and the POPS

At the level of the grip, it is possible to adapt the color kits of grip for LV1 on a LV1.1 pro. You will just have to equip a cuter to adapt the upper part of the grip of the regulator.


3. The barrel

The barrel remains the shaft 4 which is the standard barrel in Planet Eclipse supplied with a base 0.689. The front provided with the Shaft Pro Tip making 14.5 ”.

Other sockets are available in 0,681 and 0,685. As well as a Pro Tip of 16 “.

IMG_5578 IMG_5579/>

4. The trigger


The trigger has not undergone any innovations.

The trigger is adjustable very precisely and is extremely sensitive. It is S-shaped.

It is adjustable in 5 points.

There are therefore 5 adjustment screws:

  • The front stop screw for forward travel,
  • The rear stop screw for backward travel,
  • The magnet return strength screw which is used to adjust the force with which the trigger returns to its starting position via the magnet of the trigger,
  • The micro-switch activation screw to adjust the activation point of the trigger,
  • The spring return strength screw that is used to adjust the force with which the trigger returns to its starting position via the trigger spring.


A word about the firing trigger: To say that these competitors always use the technique of the switch (metal slide on the map), Planet proposes a second system of firing trigger, an optical trigger. By default, the marker is on the optics and the switch system is turned off even though you still hear the click of the switch. This system seems better because it is unusable in contrast to the switch that remains a mechanical part. But if you want to switch on the switch, refer to the setting via the card.


5. Feeder

The feeder is the same design as the EGO 11. It is robust in design. It is independent of the body of the marker which means that it is tightened to the body of the marker via a screw. The screw to adjust the tightening of the loader is also to help it with a screw but that is big enough to be taken by the fingers.

Small feature, the feeder is offset with respect to the axis of the launcher in order to reduce the ball breakage.


Despite their robust design, all Planet Eclipse feeders are breakable. In case of a fall, Planet prefers to see the marker break rather than the bones of their owner.

6. The eyes system

The eye covers always have the same design as for the previous EGOs, they cover the eyes and the ball detent. They hold the marker through a screw.

Note that under the eye cover are the 4 screws that allow access to the lever that is between the rammer (hammer) and the valve.



7. The air system


Thanks to the new SL4 regulator, the LV1 can operate at low or high pressure up to pressures of 800 psi. It is recommended to play at medium pressure (600psi) and if possible with a Ninja Pro V2. The regulator is made for. It is not a question of pressure but of air flow through your bottle.


The airport and on/off are similar in design to the airport system and on/off of the ego 11 except that there is no macroline anymore as it has been replaced by the air transfer pipe and a channel inside the handle. The air transfer pipe has 2 joints that do not require regular maintenance, just a thin lubrication. The problem is that if you want to maintain your regulator, you will have to unmount it. So be careful when putting back the air transfer pipe.


8. The valve

The valve system has, in addition to its new profile, a profiled lever. It is located between the hammer (rammer Zick 3) and exhaust valve which is used to separate the action of the rammer and bolt from the action of the valve. This additional element in the mechanism has several important advantages over the system of knock-open valve directly connected conventionally. The difference is marked in particular by comparison with the force required to open the valve and the speed at which the valve is open. This system provides a slower valve opening, with much less force, which means a better balance between the timing and strength. Specifically, the noise is reduced significantly compared to earlier EGO versions and the air consumption is alos significantly reduced. Only good news!


The valve and the lever are not equipped with o’rings. It is recommended not to dismantle the valves except in case of leakage. Leaking valve may be due to a joint but more likely to dirt, a dust between the valve and its fitting on the LPR side.


At the first shot, familiar with earlier versions of the EGO, low noise seemed to indicate that our LV1 was much too low velocity like 200 fps BUT it was well at 280 fps so be careful when adjusting velocity!


9. The Rammer

The LV1.1 is equipped with a new rammer Zick3 (hammer), which uses a longer stroke. This extra length has a negligible effect on the cyclic rate and increases the capacity of rate of fire of well 20 bps more. The Zick3 reduces the initial force on the ball because the zick is pushed into the barrel axis and provides more cushioning during the return stroke. Again only good stuff!

It is equipped with four o’rings amongst them two normal bumpers and a BIG bumper in the bottom of the cover (rammer cap).


10. The bolt


The bolt is the fifth version produced by Planet Eclipse.

It is equipped with two o’rings and a soft plastic part on the front (bolt tip) whose role is to be more gentle with the ball.







IMG_5582 IMG_5583

11. The LPR (low pressure regulator)

Compared to the LV1, the LV1.1 Pro sees its LPR chamber enlarged.

The LPR further reduces the air pressure from the regulator before it reaches the solenoid. This makes it possible to reduce the force with which the bolt will strike the ball and thus reduces the ball breakage.

The LPR no longer locates at the same height of the hammer but below. It is entirely revised. For those who have the habit of disassembling their LPR, you will have the impression that it is mounted upside down. It is composed of a piston with a seal, a spring, body and screw to adjust your LPR with a rubber to cushion the shock of the piston (seal).

The LPR is adjusted as follows: you have to screw the adjustment screw of the LPR then unscrew 3/4 turn.

IMG_5598 IMG_5599 IMG_5601

12. The solenoïd


A word about Planet Eclipse solenoids. They are produced in the same factory as the Dye and Machine. But the solenoids for Planet are produced totally apart. They are designed at Planet and not at this plant. It is Planet that imposes its concept and the factory only produces it. This shows the research focus at Planet.

The solenoid is adjustable like that of the EGO 11. You can adjust the air inlet and outlet. It is recommended to set the input to 5 and the output to 7 or more.

Precision, the solenoid is not removable and this is done voluntarily. The seal under the solenoid does not need regular maintenance see ever and has no real need for grease. However, to improve waterproofing, we recommend that you moisten your joint with Planet grease. Dampen, not spread!


13. The regulator


The LV1.1 Pro Regulator remains the same as the LV1.

The inline regulator SL4 is the 4th version of this regulator. It is composed of a piston with its spring and 6 joints and a seal.

To date, in our opinion, it is the most reliable regulator as well as the simplest maintenance of Planet Eclipse.

IMG_5591 IMG_5592 IMG_5593 IMG_5594 IMG_5595 IMG_5596

14. The board

The grip opens with two screws on each side of the handle.

The card has a LCD screen for ease of adjustment. The card is identical to the EGO 11.

The board is powered by a 9V battery. We dislike the fact that the connection between the battery and the card is done through the pads, we would have prefered a connector clip on the battery. We recommend that you do not use rechargeable batteries for a question of power. Rechargeable batteries have good voltage but not the right current output. The current output of a rechargeable battery is an average of 800mA. A battery like Energy Paintball, Duracell or Energizer has an average current output of 1100mA.


What to say about the settings of the card, they are very thorough. You can choose the game mode (Millennium, PSP, etc.), the rate of fire, the dwell, etc. etc.

A word about Dwell: the original dwell parameter is configured at its best in most circumstances, we recommend that you do not touch it.

Debounce is for the sensitivity of the trigger, we recommend that you put the parameter on 1 but do not touch the other settings that are the empty, the full, pull tm, tm release, pull pt, release pt. These six parameters are those that regulate the level of debounce and the triggering.

On the hardware, you can adjust the color of your screen, sound, etc. and especially the energy consumption of your solenoid. This winter we have had problems with the cold. It is recognized that a cold battery will provide less energy so if one day is cold, and you can’t reach the desired velocity, set this parameter to HI POWER.
We also had fun with the E-portal, which allows you to configure your marker from a PC (Windows only) and create a custom logo, all on a background color of your choice (preferably matching the marker color).


15. The handle

The handle of the LV1.1 pro is the same as the LV1.



Planet Eclipse has now accustomed its system of air which passes by the handle then in the frame of the trigger then by a tube called Air Transfer Pipe to finally reach the regulator. It is imperative that it be placed correctly. Place the side first on the regulator then screw on the handle side.

Although we are skeptical at first, we have had to realize that the system is well thought out and very resistant. Reliability is also required. Do not use a wrench or pliers to screw it in.



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The practical test

The test of the EGO LV1.1 Pro was carried out with GI 3 stars. During the test, we did not have a log break. The weather was dry and 21 ° C. The chrono used was that of Virtue.

The LV1.1 has a lower kick and a lower operating noise than the LV1. He keeps a shot in the bell.

Level of regularity of fire, the LV1.1 Pro is similar to the LV1.



The LV1.1 pro is a small evolution of the LV1. There is no reason for a LV1 owner to pass on the LV 1.1 pro except for aesthetics or available colors.

We likedWe disliked
No macrolineno weak point
Regualor grip one piece
Reduced air consumption
Easy maintenance
Very light kick
Excellent regularity

BlackTiger tips


Keep the original parameters and the original rammer (the heaviest) and configure the switch on the optical mode, which is more accurate. You can even loosen the front-race screw of the trigger to not hear the click when you pull, it is very confusing but it works like a charm.

Thighter inserts should also be foreseen if you want to add precision to your shots.

If you want to customize your marker, E-portal is also the perfect companion.

If you want to dismantle the POPS, here is the procedure:



Launching video

Board menu :

Once in the board menu, several options are available to you:

PRESET, 3 options:


1/ LOAD allows you to load :

  • USER 1, is a first memory which allows you to load your custom settings previously saved .
  • USER 2 is a second memory that allows you to load your previously saved custom settings .
  • FACTORY allows you to load the default settings to the factory.
  • NPPL allows you to load the parameters requested by the NPPL .
  • PSP10 allows you to load the parameters requested by the PSP in small divisions 10 bps.
  • PSP12 allows you to load the parameters requested by the PSP in the higher divisions in 12 bps.
  • MS10 allows you to load the parameters requested by the Millennium.
  • CANCEL to cancel your choice or back.


  • USER 1 allows you to save your settings in the first memory.
  • USER 2 lets you save your settings in the second memory.
  • CANCEL allows you to cancel the selected parameters .

3/ BACK to return to the previous menu.

FIRE MODE 3 options:


  1. SEMI
    Your LV1 draw piecemeal with each press of the trigger.
  2. RAMP
    Your LV1 will shoot ramping following parameters selected from the RAMP SETUP.
  3. CANCEL to cancel the selection and return to the previous menu.








ROF CAP, 3 options :ROF CAP

  1. ON
    Once activated, the ROF CAP allow your LV1 to a limited number of shots per second.
  2. OFF
    Your LV1 will be unlimited in number of shots per second and therefore will only limit the speed of your loader.
  3. CANCEL to cancel the selection and return to the previous menu.







This is the upper limit for the number of shot when the eyes are turned. The limits are between 4 and 30 seconds by balls. You can adjust refined by 0.1 bps. 









This is the upper limit for the number of shot when the eyes are off. The limits are between 4 and 15 pellets per second. You can adjust refined by 0.1 bps. 







RAMP SETUP, 7 options :

ramp setup

  1. TYPE
    – STEP is a control where the label ramping activate if the pressure on the trigger correspond to the parameters and KICK IN SEMI SHOTS . The maximum rate of fire is set by the BS ON ROF ROF if the CAP is activated.
    – LINEAR is a control where the label ramping activate if the pressure on the trigger correspond to the parameters and KICK IN SEMI SHOTS . The maximum rate of fire is set by the frequency of pressure on the trigger multiplied by a rate of BS ON ROF (determined in the following submenu RATE) if the ROF CAP is activated.
    – CANCEL cancels and does not change the parameters originally selected .
  2. RATE
    This parameter is enabled only if the LINEAR mode is selected . This is the rate with which we multiply the frequency of pressure on the trigger , which determines the maximum rate of fire LINEAR .
    This is the number of shot required before ramping being activated . According to the Millenium rules , it takes 3 shots in semi -automatic for the ramping may engage.
  4. KICK IN
    This is the speed at which the firing trigger ramping must be produced . According to the Millenium rules requires a speed of 5 bps.
    This is the speed at which the trigger must be pressed to maintain the ramping . According to the Millenium rules, it is 5 bps.
    This is a parameter that determines the time after the last pressure ( with adequate speed ) that the ramping is holding . As a rule Millenium, it is 0 seconds .
  7. BACK to return to the previous menu.


TIMING, 4 options :timing

  1. DWELL
    The dwell is the time during which your solenoid sends air to the bolt. By default, it is 16,8 ms. It is important to Planet Eclipse markers leave this setting to its factory setting.
  2. FSD COMP “First shoot-off droop compensation”
    This is the compensation of the value of the dwell in the first shot. Indeed, we must increase the dwell at the first shot to compensate for the fact that the bolt is “stick” in the can. The parameter is adjustable from 0 to 5 ms. The accuracy of the adjustment is tenth of a millisecond.
  3. FSD DELAY “First droop shoot-off delay”
    This is the time that must elapse after the FSD COMP is reactivated. This parameter ranges from 0 to 4:00 min.
  4. BACK to return to the previous menu.




FILTER, 8 options :filter

    The debounce is the parameter that controls the sensitivity of the trigger. Indeed, c is the parameter that prevents them from fire whose origin is not the pressure on the trigger but what is called the kick Bounce. Some markers or tumblers too short, can kick start a new unwanted fire.
    The following settings are the settings under Debounce. They are not to be changed.
  2. EMPTY
  3. FULL
  4. PULL TM
  6. PULL PT
  8. BACK to return to the previous menu.


HARDWARE, 13 options :hardware

    This parameter allows you to choose the means of detection map of the pressure on the trigger. You have the choice and OPTO SWITCH. We recommend that you keep the OPTO . The OPTI system is based on infrared so do not open mechanical wear unlike SWITCH which is the metal strip on the card that ICT ICT ICT .
    This parameter allows you to choose whether you want your solenoid running at full power and therefore consumes more or vice versa. This can be boring to activate when cold.
  3. SOUND
    Enables or disables the sounds card .
  4. TONES
    Enables or disables beeps card .
    This parameter allows you to set how long the screen stays lit without pressing a button on the handle.
    These 3 settings allow you to choose the amount of red , green and blue mix you want to get a custom color of your screen.
    This parameter allows you to adjust the intensity of the LCD screen of the card.
  10. AUX OUT
  11. AUTO OFF
    This parameter allows you time your marker stays on without you use it before dying .
    Double click replaces the continuous buttons on the handle of your marker pressure.
  13. BACK to return to the previous menu.


TRAINING, 3 options :training

  1. OFF
  2. ON
  3. CANCEL to cancel the selection and return to the previous menu.The training allows you to send your bio marker each time you press the trigger and simulate the ramping of your marker without it either in air and therefore ready to fire.






SHOT COUNT, 3 options :shoot count

  1. GAUGE
  3. BACK to return to the previous menu.The shot count counts the number executed by firing your marker. On the start screen, if you display the counter, you can set the counter to zero by pressing the bottom button.







game timer



  1. GAME
    This parameter allows you to set the time countdown.
  2. ALARM
    This parameter allows you to set when you want to hear an alarm when your countdown is on.
  3. START
    This parameter allows you to decide how you want your countdown begins. You have the choice between pressing the button on the top of the handle or trigger.
  4. BACK to return to the previous menu.



exitEXIT : to exit the menu and return to the start screen









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