The GEO 3.5 (Planet Eclipse)

Written by Phil on . Posted in Markers

The GEO 3.5 is the high-end marker from Planet Eclipse markers with closed bolt (Valve spool). It has the following features :GEO35_MIDNIGHT

– High or low pressure (high pressure recommended)
– SL4 Regulator
– POPS (On / Off / Purge System)
– Valve spool design
– Canon Shaft4 14.5 inches with base 0.689
Cure IV bolt
– Activation of firing by mechanical and optical system (optical recommended)
– Adjustable Card LCD screen by E-Portal Compatible
– Weight: 916 g (with battery and barrel included)

GEO 3.5 of this article is Midnight edition. It was announced at € 1,349, customer price.

Innovation over GEO 3.1 to GEO 3.5 comes from replacing the bolt by the GSL adapting bolt and cap to remove the bolt without any tools.

1. The Gun case

The gun case will be delivered in a cardboard box in the GEO 3.5 design, the same as its predecessor. We note the professionalism and reliability of the brand that puts a logo on the box 18 years . We think that Planet Eclipse is a responsible brand.

The gun case GEO 3.5  is a rigid plastic box which can be opened by a horizontal pull. It looks like a journal as you can see from the pictures colors. When you receive the gun box, it will be covered with a transparent plastic film. Once you open it , there are two compartments. The compartments consist of a rigid foam . The first compartment contains your marker and a set of allen key on a support, a superb glossy manual, barrel plug to the design of GEO 3.5, a tube of grease, a partkit and a second bolt (ST2).

The second bolt, the ST2 cure bolt, has a thick gasket that can be used with the most fragile paintball. In our opinion the original bolt is more efficient.

The second compartment contains the front and the base 0.689 . The location to place 2 bases and an additional edge is already planned.

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2. Ergonomics

The GEO 3.5’s ergonomics is the same as the EGO LV1 . The grips on the handle are the same as that of LV1 except the upper part of the regulator grip which covers the LV1 at the LPR (low pressure regulator) .

When the LV1 was released, we were very scared of the air pipe transfer, the black tube between the regulator and the handle, but it does not block the fingers. The grip makes the controller bigger, so in normal position, the air transfer pipe does not interfere. We need to force the position of the hand holding the controller to reach for the air pipe transfer. At first glance, it seems that the grip of the controller is big but it’s an optical illusion . The grip of the regulator is shaped forward.

At the grip of the rear handle (FRAME ) in comparison with that of the GEO 3, the grip of the GEO 3.5, and also LV1 is larger at its base.

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In comparison with the GEO 3 GEO 3.5 is the same size as its predecessor. He has taken some weight, 46 g to be exact.Compared to GEO 3.1, it is 10g heavier.

They are two changes for ergonomics: a first on the starter housing and a second at the rear handle.
1/ In the GEO 3.5,  there was a relatively deep notch. With the upper grip of the regulator, the depth of the notch is no longer necessary. Therefore Planet reduced depth thereof.
2 / The headland at the back of the handle has been rounded on the GEO 3.5 for comfort.

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With the release of this grip, Planet has launched a range of grip color.

3. Barrel

The barrel remains the Shaft 4, the standard barrel at Planet Eclipse. It comes with a 0.689 base. The barrel, when mounted, is 14.5”. Quality point of view shot, it equals its competitors as the Dye Ultralight.

The Shaft 4 is a Cocker screws. It is noted that the screw thread for connection to the front is inverted.

Other bases are available 0,681,0,685 and 0.693. If you want a longer barrel, note that Planet has released a front 16 “, existing only black.

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BREAK about : the broad debate 14 “against 16″Apart from considerations of place in the game, the 16 “is that the advantage of having a precision LONG distance greater than 14”. More and it is marginal, as the guidance of the ball is longer, the pressure required for a given scope is therefore low air consumption is reduced and the kick and the risk of breaking ball. BUT we emphasize that point on the air consumption is more theoretical than anything else.

 

4. Trigger

The trigger does not undergo innovations.

The trigger can be adjusted very precisely and  is extremely sensitive . It is  S shaped.trigger

It is adjustable in 5 points.

So there are 5 screws:
1 / The forehead stop screw for the forward stroke ,
2 / The rear stop screw for racing backwards
3 / The magnet return strength screw is used to adjust the force with which the trigger returns to its starting position via the magnet of the trigger,
4 / The micro -switch activation screw to adjust the activation of the trigger point
5 / The spring return strength screw is used to adjust the force with which the trigger returns to its starting position via spring trigger.

The trigger is held by 2 screws under the handle . You will need to disassemble it to have access to the screws of the trigger.

A word on the trigger of fire: While these competitors still use the technique of switch ( metal strip on the map) , Planet offers a second system trigger shot, an optical trigger . By default, the launcher is on the optical system and the switch is off although you still hear the click of the switch. This system seems better because indestructible unlike the switch remains a mechanical part . But if you want to know more on the switch , refer to the setting via the card.

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5. Feeder

The feeder is the same design as the GEO 3. It has a robust design. It is independent of the marker body which earned him squeeze the body of the marker via a screw. The adjustment clamp loader is also done by means of a screw, but which is large enough to be taken by the fingers.

Particularity, the feeder is  not in the axis of the marker to reduce breakage ball.

Despite their robust design, all feeder Planet Eclipse are breakable. If dropped, Planet prefers to see the marker rather than breaking the bones of their ownners, further proof of liability.

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6. The eye system

The eye covers are identical to those of the GEO 3. They always cover the eyes and detent ball. They hold the marker via a screw.

Special feature compared to GEO 3, the front lower edge of the eye-cover pass under the grip of the front pointing. Take this  into account during your interviews.

To turn off the eyes turn on GEO 3.5 press and hold the top button until the top line in the logo of the eyes fades.

Eyes Malfunction: If the curves representing the eyes become a rectangle, you have a problem. Clean your eyes properly and check your battery.

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7. The air systempops

Equipped with regulator SL4, which emerged on the LV1, the GEO 3.5 may operate in low or high pressure up to pressures of 800 psi. It is recommended to play high pressure. The controller is made ​​for it It is not a question of pressure, but air flow through your bottle.

The airport and on / off is identical to that of the EGO LV1. The air passes through the handle (FRAME), then by the air pipe to be transferred to the controller. The air transfer pipe is equipped with 2 attached to these ends. These two joints do not require regular maintenance, just a thin lubrication. The problem is that if you want to maintain your regulator, you must remove it. So be careful when handing the air transfer pipe in place.

Regarding autonomy, GEO 3.5 draw its 8 pots and loader with a bottle at 4500 psi. It should be noted that since the GEO 3 GEO serving alone.

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8. The bolt

The bolt system GEO 3.5 is the same as the GEO 3.bolt

The bolt system is composed of 3 parts: the bolt, the alias can and can pro shaft. The bolt system is equipped with 2 bedrooms shots: front and rear.

  • The IV bolt, so the original set is equipped with 3 o-rings. 2 o-rings to serve as bumpers, fenders. While the back seal is responsible for maintaining the pressure in the chamber before firing.
  • The can is equipped with 2 external seals and an internal seal. The two external o-rings allow sealing to the solenoid pressure. The inner seal seals the chamber pressure range. It should be noted here that the can is screwed to proshaft. Please always be firmly screwed completely without straining.
  • The pro-shaft is equipped with 6 seals, a bumper and a spring. The front seal is responsible for maintaining the pressure in the rear chamber. The spring has a crucial importance for the proper functioning of your GEO 3.5, without which the firing cycles are disrupted.

So in total the bolt system is composed of 12 o-rings.

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The cure ST2 reduces breakage ball by the presence of a large seal on the front side and a small lip on it to slightly raise the next ball to prevent it is done cut the bolt launched forward. ST2 cure is not to be used every day. We recommend that you only use it when you play the ball extremely fragile (like G.I. 5 stars). Apart from these occasions, we recommend that you play with the cure ST (original) to avoid using the large seal on the front of cure ST2 called Bolt Tip.

9. The solenoid

The solenoid GEO 3.5 is the same as the GEO 3.

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Under the solenoid there is the Manifofd. The manifold is the parallelepiped rectangle black under the solenoid. Inside it there is a valve (poppet) that provides the routing of the input and the output of the air solenoid. On either side of the manifold there is a “oring”  at  a predefined size.solenoid

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The solenoid is adjustable by a screw on the trigger frame, called Solenoid Flow Restrictor (SFR). In fact, the SFR adjusts the evacuation of air from the solenoid which influences the speed of the bolt. This has the effect of modifying the sound of the marker, air consumption and especially the behavior of the marker . We recommend that you place it in the open position at maximum vertical.

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A word about the solenoids from Planet Eclipse. They are produced in the same factory as other brands. But solenoids Planet Eclipse products are totally separate. Not solenoids industry. They are designed with Planet Eclipse and not in the factory. Planet Eclipse is imposing its concept and the factory only produce. This shows the center of research and development at Planet Eclipse.

Accuracy, the solenoid is not removable and it is done voluntarily. The seal under the solenoid does not need regular maintenance, if ever and has no real need for fat. However, to improve the seal, we recommend that you moisten the seal with grease Planet. Not dampen Spread!! And once a year, not systematically.

 

10. The regulatorreg

The inline regulator SL4 is the 4th version of this regulator. It is essentially identical to its predecessor except for the shape of her body. It is composed of six seals and a seal that cushions the fall of the piston. Under seal, there is a spring. This spring does not open wear short term. It is rare to have to change. Between the seal and spring, there is the Purge Poppet Assembly which junction between 2 and centers the spring in place.

At the junction with the body of the marker, there is a filter held by a screw.

Viewpoint difference with the SL3 regulator:

  • The piston regulator SL4 is shorter than its predecessor.
  • Piston spring of SL4 is gold and not silver as in the SL3.
  • The Fit Top (golden piece screw velocity) has smaller and round holes on the SL4. A desire to reduce the pressure in the SL4??

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11. The boardaffichage

The board of the GEO 3.5 is the same as the GEO 3.The grip of the handle opens with two screws on each side of the handle. For ease during assembly , Planet Eclipse has provided aid to maintain grip in good position.The card has a screen for ease of adjustment.

Once lit, the map screen appears:

 

  • “The user selectable display option ” is , by default, the countdown . By pressing the top button , you can replace the countdown by the counter ball or a graph showing the number of balls / second means ( the actual rate of fire ) or a graph showing peaks balls / second Maximals (peak rate of fire ) . The graphs show two values. The top value shows the measured value. The lower value shows the value that the GEO 3.5 is supposed to reproduce . To set the timer , refer to the menu card at the Game Timer section. To put different values ​​to zero, press and hold the lower button.
  • “The nice break sensor system indicator” represents the state of the eyes.
  • “The battery level indicator ” is the gauge of the battery.
  • “The loch indicator” is represented by a padlock. This is the state of the card lock . How to unlock or lock your card? Once the marker lights , locate on the map of your GEO 3.5 the red button. Press it to unlock or lock your card.IMG_4455
  • “The sound indicator” represented by a logo -shaped speaker to inform you if the alarms are activated.IMG_4450
  • “The trigger detection indicator” is triangle that specifies the activation of the trigger.
  • “The out the indicator” is displayed only if your card is connected to a PC.

The board is powered by a 9V battery However, the connection between the battery and the card is done is through the pads . We would prefer a connector clip on the stack. We recommend that you do not use rechargeable batteries for a story intensity . Yes , rechargeable batteries have good potential but not the right amperage ( current) . The amperage of a rechargeable battery is on average 800 milli ampere / hour. Energy Paintball battery , Duracell or else an average intensity of 1100mA (milli – amps ) .

To turn off your GEO 3.5 , hold pressed the central button or press the same button two times quickly . The display shows Turn Off . Press once again the central button and your GEO 3.5 turns off.

To access the map menu , once on the screen Turn Off , press the top or bottom to scroll through the menu in the direction as in the manual or on the reverse of this one .. Note that the menu is available even if the card is locked. By cons , if the card is locked, you can not change the values.

Turn off

What to say about the settings of the card? See at the end of article a translation and explanation of our a la carte menu as well as the default values.

We remind you that the card is adjustable via a PC. You will need to buy this E-Portal which also allows you to customize the logo on the display of your GEO 3.5.

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12. The handle

The handle is similar to the EGO LV1.

The handle is equipped with a valve (solenoid flow restrictor (SFR)) to the outlet pressure of the solenoid. We recommend that you place on the fully opened position. The handle is held in by 2 screws.

Before the trigger, there is a gasket between the solenoid and SFR. This gasket does not suffer from the weather and does not require a particular maintenance.

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The pratical test

The GEO 3.5 test was performed with IM 3 stars and measured using a chrony said “red box”. The test was conducted on 01/19/13. It was humid but we were inside. The temperature was 9 ° C. The air cylinder used is the same that is a pure energy with high pressure preset to 800 psi.
The base of the barrel was chosen correctly. During testing, the base was 0.685.

During testing, we do not have any ball breaks. The GEO 3.5 has a less tense than the previous shot. He clearly that kicker thereof. Viewpoint noise, it is significantly reduced compared to the GEO 3 Autonomy is significantly increased. With GEO 3.5, can be drawn 2à3 pots more than the GEO for a total of 11 pots announced. The LV1 GEO3.5 catches up on that side.
On average GEO 3.5 was between 4.5 fps was between shots. This result is better than the GEO3. It should be noted that according to our database, GEO 3.1 and GSL have a better outcome than a half paintball. Criticism of the test: it was made with paintballs well preserved and closed, but that was back more than a year.

test geo 3.5

 

Gallery

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Conclusion

GEO 3.5 is an evolution of performance both in terms of sound, kick and autonomy.

GEO 3.5 remains in the range of Planet Eclipse, the marker of choice striker by its features and shooting performance.

We likedWe disliked
ReliabilityIt take 36g in more.
Planet Eclipse quality
No macroline
Regularity
The full program of the board
Easy maintenance
Increased efficiency (more shots)
Kick reduce
Reduce sound signature

Black Tiger Tips :

Keep the original and the original bolt settings, and set the trigger (TRIGGER) on the optical mode, more accurate. You can even loosen the screw race before the trigger to no longer hear the click when you pull, it is very confusing but it works.

Put the SFR valve on the handle up to the top (open), it is useless to block the air outlet of the solenoid, we did not notice any difference.

Also expect tighter bases.

If you want to customize your marker, E-portal is the ideal companion.

If you want to remove the POPS, watch the video tutorial below.

Bonus

Promotion video

Shooting video :

Board menu :

Once in the board menu, several options are available to you:

PRESET, 3 options:

preset

1/ LOAD allows you to load :

  • USER 1, is a first memory which allows you to load your custom settings previously saved .
  • USER 2 is a second memory that allows you to load your previously saved custom settings .
  • FACTORY allows you to load the default settings to the factory.
  • NPPL allows you to load the parameters requested by the NPPL .
  • PSP10 allows you to load the parameters requested by the PSP in small divisions 10 bps.
  • PSP12 allows you to load the parameters requested by the PSP in the higher divisions in 12 bps.
  • MS10 allows you to load the parameters requested by the Millennium.
  • CANCEL to cancel your choice or back.

2/ SAVE

  • USER 1 allows you to save your settings in the first memory.
  • USER 2 lets you save your settings in the second memory.
  • CANCEL allows you to cancel the selected parameters .

3/ BACK to return to the previous menu.

FIRE MODE 3 options:

FIRE MODE

  1. SEMI
    Your GEO 3.5 draw piecemeal with each press of the trigger.
  2. RAMP
    Your GEO 3.5 will shoot ramping following parameters selected from the RAMP SETUP.
  3. CANCEL to cancel the selection and return to the previous menu.

 

 

 

 

 

 

 

ROF CAP, 3 options :ROF CAP

  1. ON
    Once activated, the ROF CAP allow your GEO 3.1 to a limited number of shots per second.
  2. OFF
    Your GEO 3.5 will be unlimited in number of shots per second and therefore will only limit the speed of your loader.
  3. CANCEL to cancel the selection and return to the previous menu.

 

 

 

 

 

BSON ROF  BS ON

This is the upper limit for the number of shot when the eyes are turned. The limits are between 4 and 30 seconds by balls. You can adjust refined by 0.1 bps. 

 

 

 

 

 

 

 

BSOFF ROF BS OFF

This is the upper limit for the number of shot when the eyes are off. The limits are between 4 and 15 pellets per second. You can adjust refined by 0.1 bps. 

 

 

 

 

 

 

RAMP SETUP, 7 options :

ramp setup

  1. TYPE
    – STEP is a control where the label ramping activate if the pressure on the trigger correspond to the parameters and KICK IN SEMI SHOTS . The maximum rate of fire is set by the BS ON ROF ROF if the CAP is activated.
    – LINEAR is a control where the label ramping activate if the pressure on the trigger correspond to the parameters and KICK IN SEMI SHOTS . The maximum rate of fire is set by the frequency of pressure on the trigger multiplied by a rate of BS ON ROF (determined in the following submenu RATE) if the ROF CAP is activated.
    – CANCEL cancels and does not change the parameters originally selected .
  2. RATE
    This parameter is enabled only if the LINEAR mode is selected . This is the rate with which we multiply the frequency of pressure on the trigger , which determines the maximum rate of fire LINEAR .
  3. SEMI SHOTS
    This is the number of shot required before ramping being activated . According to the Millenium rules , it takes 3 shots in semi -automatic for the ramping may engage.
  4. KICK IN
    This is the speed at which the firing trigger ramping must be produced . According to the Millenium rules requires a speed of 5 bps.
  5. SUSTAIN
    This is the speed at which the trigger must be pressed to maintain the ramping . According to the Millenium rules, it is 5 bps.
  6. RESTART
    This is a parameter that determines the time after the last pressure ( with adequate speed ) that the ramping is holding . As a rule Millenium, it is 0 seconds .
  7. BACK to return to the previous menu.

 

TIMING, 4 options :timing

  1. DWELL
    The dwell is the time during which your solenoid sends air to the bolt. By default, it is 26.2 ms. It is important to Planet Eclipse markers leave this setting to its factory setting.
  2. FSD COMP “First shoot-off droop compensation”
    This is the compensation of the value of the dwell in the first shot. Indeed, we must increase the dwell at the first shot to compensate for the fact that the bolt is “stick” in the can. The parameter is adjustable from 0 to 5 ms. The accuracy of the adjustment is tenth of a millisecond.
  3. FSD DELAY “First droop shoot-off delay”
    This is the time that must elapse after the FSD COMP is reactivated. This parameter ranges from 0 to 4:00 min.
  4. BACK to return to the previous menu.

 

 

 

FILTER, 8 options :filter

  1. DEBOUNCE
    The debounce is the parameter that controls the sensitivity of the trigger. Indeed, c is the parameter that prevents them from fire whose origin is not the pressure on the trigger but what is called the kick Bounce. Some markers or tumblers too short, can kick start a new unwanted fire.
    The following settings are the settings under Debounce. They are not to be changed.
  2. EMPTY
  3. FULL
  4. PULL TM
  5. RELEASE TM
  6. PULL PT
  7. RELEASE PT
  8. BACK to return to the previous menu.

 

HARDWARE, 13 options :hardware

  1. TRIGGER
    This parameter allows you to choose the means of detection map of the pressure on the trigger. You have the choice and OPTO SWITCH. We recommend that you keep the OPTO . The OPTI system is based on infrared so do not open mechanical wear unlike SWITCH which is the metal strip on the card that ICT ICT ICT .
  2. SOLENOID
    This parameter allows you to choose whether you want your solenoid running at full power and therefore consumes more or vice versa. This can be boring to activate when cold.
  3. SOUND
    Enables or disables the sounds card .
  4. TONES
    Enables or disables beeps card .
  5. BACKLIGHT
    This parameter allows you to set how long the screen stays lit without pressing a button on the handle.
  6. RED LEVEL
  7. GRN LEVEL
  8. BLU LEVEL
    These 3 settings allow you to choose the amount of red , green and blue mix you want to get a custom color of your screen.
  9. CONTRAST
    This parameter allows you to adjust the intensity of the LCD screen of the card.
  10. AUX OUT
  11. AUTO OFF
    This parameter allows you time your marker stays on without you use it before dying .
  12. DBL CLICK
    Double click replaces the continuous buttons on the handle of your marker pressure.
  13. BACK to return to the previous menu.

 

TRAINING, 3 options :training

  1. OFF
  2. ON
  3. CANCEL to cancel the selection and return to the previous menu.The training allows you to send your bio marker each time you press the trigger and simulate the ramping of your marker without it either in air and therefore ready to fire.

 

 

 

 

 

SHOT COUNT, 3 options :shoot count

  1. GAUGE
  2. GAUGE MAX
  3. BACK to return to the previous menu.The shot count counts the number executed by firing your marker. On the start screen, if you display the counter, you can set the counter to zero by pressing the bottom button.

 

 

 

 

 

 

game timer

 

GAME TIMER

  1. GAME
    This parameter allows you to set the time countdown.
  2. ALARM
    This parameter allows you to set when you want to hear an alarm when your countdown is on.
  3. START
    This parameter allows you to decide how you want your countdown begins. You have the choice between pressing the button on the top of the handle or trigger.
  4. BACK to return to the previous menu.

 

 

exitEXIT : to exit the menu and return to the start screen

 

 

 

 

 

 

 

 

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